Unit
Unit are objects that represent a type of character or object with RPG traits, and contains a list of Stats and Attributes.
Units in an RPG Just like in most RPGs, a Class defines a type character with different values. For example, a Mage will have the same Stats and Attributes as a Knight, but their values and progression may differ, making the Mage grow his magic abilities at a much higher rate than the Knight, which focuses on its physical ones.
Property
StringName id: The ID value must be unique throughout the whole project.
Array[Attribute] attrs: The Attributes list defines all the attributes linked to this particular class.
Array[Stat] stats: The Stats list defines all the stats linked to this particular class, including the ones that define the max cap of Attributes.
Create a Unit resource
Just like stats.
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